

NES ROMs were distributed pre-patched to work on Nesticle. > Nesticle/Nesticle95 did not required patches to NES games For games, you'd need to be very, very acquainted with a certain game to know for sure the emulation is not right. It's not like having a JPEG of the Mona Lisa. I'm pretty sure you would not find many players who could tell you, without direct comparison side by side, if a game is faster/slower than what it used to be on the actual hardware. Humans are certainly able to adapt to get past these kind of details and still enjoy the experience. They were slightly different, but the essence of the game remained identical. There are very noticeable differences in speed and reactivity between arcade games and their ports on home consoles (at least 10-15 years ago it was certainly the case) and still gamers did not value their port "less" than the arcade ones. I doubt that in the design document of super Mario, the game designers wrote that "a jump has to take 0.47s and no more, if not it will mess up the whole game!". The essence of games is the playability, not in having the exact right timing from the hardware. I respect the work of the creator of BSNES, but somehow this does not really make sense to spend so much effort to achieve 100% accurate emulation. Imagine if we only had a JPEG of the Mona Lisa. "Video games are a piece of our history, and we need to respect the fact that there is a "true" form they had when released.
